Using a Lighting Effects texture
The Texture Channel in the Lighting Effects dialog box lets you use a grayscale texture such as paper or water to control how light reflects off an image. You can use any channel in your image (including a channel copied from a different image) as a texture, or you can create your own texture. For an embossed text effect, use a channel with white text on a black background, or vice versa.
To use the Texture Channel in the Lighting Effects dialog box: - If necessary, create an alpha channel in your image and add texture. To use a texture from another image, copy and paste the image into a new channel. (See Creating alpha channels (Photoshop).)
- In the Lighting Effects dialog box, choose a channel from the Texture Channel menu: the image's Red, Green, or Blue channel or any channel added to the image.
- Select White is High to raise the white parts of the channel from the surface. Deselect this option to raise the dark parts.
- Drag the Height slider to vary the texture from Flat (0) to Mountainous (100).
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