Editing stylesYou edit a layer's style by adjusting its effect settings. ![]() Layer Style dialog box. Click a check box to apply the default settings without displaying the effect's options. ![]() Click an effect name to display the effect's options. To edit a layer style:
Angle Determines the lighting angle at which the effect is applied to the layer. In Photoshop, you can drag in the document window to adjust the angle of a Drop Shadow, Inner Shadow, or Satin effect. Anti-alias Blends the edge pixels of a contour or gloss contour. Most useful on shadows with a small size and complicated contour. Blend Mode Determines how the layer style blends with the underlying layers, which may or may not include the active layer. For example, an inner shadow blends with the active layer because the effect is drawn on top of that layer, but a drop shadow blends only with the layers beneath the active layer. In most cases, the default mode for each effect produces the best results. (See Choosing a blending mode.) Choke Shrinks the boundaries of the matte of an Inner Shadow or Inner Glow prior to blurring. Color Specifies the color of a shadow, glow, or highlight. You can click the color box and choose a color. (See Using the Adobe Color Picker.) Contour With solid-color glows, Contour allows you to create rings of transparency. With gradient-filled glows, Contour allows you to create variations in the repetition of the gradient color and opacity. With bevel and emboss, Contour allows you to sculpt the ridges, valleys, and bumps that are shaded in the embossing process. With shadows, Contour allows you to specify the fade. For more information, see Modifying layer effects with contours. Distance Specifies the offset distance for a shadow or satin effect. In Photoshop, you can drag in the document window to adjust the offset distance. Depth Specifies the depth of a bevel and is a ratio of size. It also specifies the depth of a pattern. Global Angle Turns on global lighting for the effect. Global lighting applies the same angle to all effects with the Global Angle option selected, giving the appearance of a consistent light source shining on the image. (See Applying global lighting.) Deselect Global Angle to assign a local angle to Drop Shadow, Inner Shadow, and Bevel effects. Gloss Contour Creates a glossy, metal-like appearance and is applied after shading a bevel or emboss. Gradient Specifies the gradient of a layer effect. In Photoshop, click the gradient to display the Gradient Editor or click the inverted arrow Highlight or Shadow Mode Specifies the blending mode of a bevel or emboss highlight or shadow. Jitter Varies the application of a gradient's color and opacity. Layer Knocks Out Drop Shadow Controls the drop shadow's visibility in a semitransparent layer. Noise Specifies the amount of random elements in the opacity of a glow or shadow as you enter a value or drag the slider. Opacity Sets the opacity of the layer effect as you enter a value or drag the slider. Pattern Specifies the pattern of a layer effect. In ImageReady, click the inverted arrow Position Specifies the position of a stroke effect as Outside, Inside, or Center. Range Controls which portion or range of the glow is targeted for the contour. Size Specifies the amount of blur or the size of the shadow. Soften Blurs the results of shading before compositing to reduce unwanted artifacts. Source Specifies the glow source for an inner glow. Choose Center to apply a glow that emanates from the center of the layer's content, or Edge to apply a glow that emanates from the inside edges of the layer's content. Spread Expands the boundaries of the matte prior to blurring. Style Specifies the style of a bevel: Inner Bevel to create a bevel on the inside edges of the layer contents, Outer Bevel to create a bevel on the outside edges of the layer contents, Emboss to create the effect of embossing the layer contents against the underlying layers, Pillow Emboss to create the effect of stamping the edges of the layer contents into the underlying layers, or Stroke Emboss to confine the emboss to the boundaries of a stroke effect applied to the layer. (Note that the Stroke Emboss effect will not be visible if no stroke is applied to the layer.) Technique For bevel and emboss, Smooth blurs the edges of a matte slightly and is useful for all types of mattes, whether their edges are soft or hard. It does not preserve detailed features at larger sizes. Chisel Hard uses a distance measurement technique and is primarily useful on hard-edged mattes from anti-aliased shapes such as type. It preserves detailed features better than the Smooth technique. Chisel Soft uses a modified distance measurement technique and, while not as accurate as Chisel Hard, it is more useful on a larger range of mattes. It preserves features better than the Smooth technique. For glows, Softer applies a blur and is useful on all types of mattes, whether their edges are soft or hard. At larger sizes, it does not preserve detailed features. Precise uses a distance measurement technique to create a glow and is primarily useful on hard-edged mattes from anti-aliased shapes such as type. It preserves features better than the Softer technique. Texture Allows you to specify a pattern used to texture the bevel effect. Scale allows you to scale the size of the texture. Link with Layer specifies that the texture moves with the layer as it is relocated. Invert inverts the texture. Depth varies the degree and direction (up/down) to which the texturing is applied. Snap to Origin controls the snap of the pattern's origin with that of the document if Link with Layer is disabled and with the top left corner of the layer if it is selected. You can also drag the texture with the mouse to position it while in this panel. |